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| journey:journey [2024/04/01 20:09] – weheartgames | journey:journey [2024/05/17 01:22] (current) – weheartgames | ||
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| Worldbuilding notes for the solo adventure card game, [[https:// | Worldbuilding notes for the solo adventure card game, [[https:// | ||
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| + | **A thousand year storm has torn your village apart. Three sacred, healing relics have been sundered and scattered. | ||
| + | You are the only one with the wisdom to discern the path through this wide, perilous land to retrieve them and save that which remains.** | ||
| A land where magic is not “infinite”, | A land where magic is not “infinite”, | ||
| - | Magical energy comes from seemingly random locations around the world known as **sources**. A source could appear anywhere and can take almost any form. Kain's Hollow, the Temple of Seri, Soulstone, and the Tomb of the Undying are the currently-known sources. | + | Magical energy comes from seemingly random locations around the world known as **sources**. A source could appear anywhere and can take almost any form. Kain's Hollow, the Temple of Seri, Rising Tarn, Endgate, and the Tomb of the Undying are the currently-known sources. |
| Sources appear and disappear unpredictably, | Sources appear and disappear unpredictably, | ||
| - | Each source provides its own blend of magical energies, some used to destroy, some to heal. Some to manipulate matter | + | Each source provides its own blend of magical energies, some used to destroy, some to heal. Some to manipulate matter, specific elements, or even time (to some degree). Some allow technologies to advance further based on the blend of magic and the aptitude of the people wielding it; a wide range of technological advancement comes and goes as new sources emerge and fade. |
| - | [[locations|Locations]] | + | **[[locations|Locations]]** |