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| ====== ExoVerse Core Principles & Design Guidelines ====== | ====== ExoVerse Core Principles & Design Guidelines ====== | ||
| - | * Set in the universe of “real world” Earth. | + | |
| - | * **Realism**. While sci-fi, everything in the ExoVerse should be believable and plausible. Some amount of pushing on the edges of this is encouraged for the sake of being interesting, | + | * **Realism**. While sci-fi, everything in the ExoVerse should be believable and plausible. Some amount of pushing on the edges of this is encouraged for the sake of being interesting, |
| - | * **Non-violent**. The games are not about violence, or violence as a solution. | + | * **Non-violent**. The games are not about violence, or violence as a solution. |
| - | * **Inclusive**. Humanity is represented as a unified whole, as it pertains to cultural backgrounds. Cultural backgrounds are diverse, but none are excluded. Cultural divisions instead form along the borders of factions, corporations, | + | * **Inclusive**. Humanity is represented as a unified whole, as it pertains to cultural backgrounds. Cultural backgrounds are diverse, but none are excluded. Cultural divisions instead form along the borders of factions, corporations, |