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exoverse:coreprinciples [2024/03/02 21:39] – created weheartgamesexoverse:coreprinciples [2024/03/02 21:40] (current) weheartgames
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 ====== ExoVerse Core Principles & Design Guidelines ====== ====== ExoVerse Core Principles & Design Guidelines ======
-* Set in the universe of “real world” Earth. +  * Set in the universe of “real world” Earth. 
-* **Realism**. While sci-fi, everything in the ExoVerse should be believable and plausible. Some amount of pushing on the edges of this is encouraged for the sake of being interesting, but should be well-considered. Somewhere between **The Martian** and **The Expanse**.  +  * **Realism**. While sci-fi, everything in the ExoVerse should be believable and plausible. Some amount of pushing on the edges of this is encouraged for the sake of being interesting, but should be well-considered. Somewhere between **The Martian** and **The Expanse**.  
-* **Non-violent**. The games are not about violence, or violence as a solution. +  * **Non-violent**. The games are not about violence, or violence as a solution. 
-* **Inclusive**. Humanity is represented as a unified whole, as it pertains to cultural backgrounds. Cultural backgrounds are diverse, but none are excluded. Cultural divisions instead form along the borders of factions, corporations, and governments.+  * **Inclusive**. Humanity is represented as a unified whole, as it pertains to cultural backgrounds. Cultural backgrounds are diverse, but none are excluded. Cultural divisions instead form along the borders of factions, corporations, and governments.
exoverse/coreprinciples.1709444363.txt.gz · Last modified: 2024/03/02 21:39 by weheartgames